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Thread Statistics | Show CCP posts - 30 post(s) |

Rek Seven
Probe Patrol Polarized.
962
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Posted - 2013.08.30 18:56:00 -
[1] - Quote
I really like the changes but i have a game mechanics question?
Why is the mass being increased on the marauders? I'm guessing that increasing the mass has a direct impact on the agility and acceleration of the ship...
As a wormholer, battle ship mass is already too restrictive and so increasing it means a lot of people (especially in low class WHs) won't be able to use these new ships.
@ CCP, if you can adjust the agility/velocity/acceleration without increasing the mass, please do that because it would be nice to fly something other that T3 in W-space Putting work in since 2010. |

Rek Seven
Probe Patrol Polarized.
962
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Posted - 2013.08.31 01:14:00 -
[2] - Quote
If anything i think the proposed marauders need more dps and tank not less...
Just like a dread, marauders need to be able to survive in deployed mode against a typical fleet and be able to do a lot of dps while in that mode. Once out of deployed, the ship can receive reps from logi but with such a low sensor strength, it might not be doing any dps if the hostile have an ECM ship. Putting work in since 2010. |

Rek Seven
Probe Patrol Polarized.
962
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Posted - 2013.08.31 12:38:00 -
[3] - Quote
I think the bonus to MJD call for a tech 2 version of the MJD. The T2 version should be able to load scripts to jump 50km or 100km and it should have reduced spool and reactivation timer.
Also, there needs to be a visual indicator to show players when they can reactivate their MJDs again. Putting work in since 2010. |

Rek Seven
Probe Patrol Polarized.
962
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Posted - 2013.08.31 15:52:00 -
[4] - Quote
Harvey James wrote:Cade Windstalker wrote:Harvey James wrote:so when in bastion mode does it get bonuses from warfare links? Should, though most link bonuses are subject to normal stacking-penalty rules for their bonus type, so 2 Invuls and then a resist link doesn't get you much. well if you can't rep it why should it get to benefit from links?
Why don't apples taste like oranges?
Putting work in since 2010. |

Rek Seven
Probe Patrol Polarized.
962
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Posted - 2013.08.31 16:23:00 -
[5] - Quote
Kikusama wrote:Kikusama wrote:Looks good in general with 2 addendums: - 400-500% increase in DPS whilst in bastion mode will put these right between normal battleships and dreadnoughts; - they all need 90% webs.
Basically with a fleet of these you'd get what you'd get with tracking dreads and vindis, only a lot more mobile.
PvE wise this would make these preferable to pirate battleships, without really trampling all over their territory (if you want to blitz stuff you can still use the Mach for example, if you want to obliterate everything bastion up a Vargur). Quoting myself and adding in stuff. If you're worried about the huge DPS increase, give the bastion module a tracking penalty, so it can hit caps/supercaps and miss on smaller stuff. Also, this might be a cool counter to supercaps, instead of dropping 50 dreads, drop 100 marauders, yes/no? With these things taking minimal damage from fighters/fighter-bombers, should be p. interesting  LE: Better yet, drop the bastion module, make the siege module a non-capital module and make it fittable to Marauders with a decreased damage bonus (1/2 of what the damage bonus is on Dreads). Make it consume less stront as well when fitted to Marauders. No need for an additional skill. Cheaper counter to caps/supercaps than dreads, limited by the limited insurance payout.
I think the idea is to make them more appealing to the pvp masses, not more niche.
A 25% damage increase would truly make them a mini dread and it's not like they would be stepping on the toes of pirate faction battleships, because they can only do that damage in bastion (stupid name btw).
The real shame is that the increased mass makes then unviable for wormhole pvp :(
Putting work in since 2010. |

Rek Seven
Probe Patrol Polarized.
967
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Posted - 2013.09.04 22:49:00 -
[6] - Quote
I think CCP need some more time to think this through... Putting work in since 2010. |

Rek Seven
Probe Patrol Polarized.
969
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Posted - 2013.09.05 13:54:00 -
[7] - Quote
You can't please everyone i guess....
I think the web bonus will be great for PVP fit marauders. It makes sense that a marauder in bastion mode would want to keep a target pinned (webbed) down.
I'm just here for the likes |

Rek Seven
Probe Patrol Polarized.
969
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Posted - 2013.09.05 14:11:00 -
[8] - Quote
Kagura Nikon wrote:Rek Seven wrote:You can't please everyone i guess....
I think the web bonus will be great for PVP fit marauders. It makes sense that a marauder in bastion mode would want to keep a target pinned (webbed) down.
Not effectively. Since the ship is immobile.. NO ONE will enter web range. Every oen will orbit the Battleship at 13001meters
I completely agree with you, which is why i think it should be a web range bonus instead of effectiveness.
I just emailed a suggestion to CCP that it should be the bastion mod that gives a bonus to web range and target painter effectiveness. The web effectiveness should be a pirate faction exclusive bonus. I'm just here for the likes |

Rek Seven
Probe Patrol Polarized.
972
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Posted - 2013.09.05 22:54:00 -
[9] - Quote
GreenSeed wrote:web bonuses on a static/slow ship?
no way, that's completely useless, even using the silly officer webs they are still crap. unless you also give them web range bonus... which creates a ton of other balance issues.
web bonuses are bad, they need to go, from all ships if possible.
as it is, the only thing that web bonus will be used against is NPCs, anything else, regardless of how slow it is, can stay away from tackle range.
lol you don't know what you are talking about. Web bonuses are great, especially on less mobile ships... But a range bonus would be better than the current proposal.
Also, I'm pretty sure a local rep will still be good enough due to the introduction of T2 resists. I'm just here for the likes |

Rek Seven
Probe Patrol Polarized.
987
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Posted - 2013.09.23 11:30:00 -
[10] - Quote
Jasper Blanch wrote:I think that there have been some really interesting ideas proposed and I suspect at least a few of them are being vetted for next proposal and I'm interested to hear what CCP has to say about some of them. While I understand that it is a difficult job to balance the game, especially something as high SP as marauders, since it's been a couple of weeks, some real feedback would be appreciated at this point.
Barring that, even an acknowledgement of the community input - so much as "we're workign on it, please be patient" - would be appreciated at this point.
Thanks for all your hard work, CCP et al. I think we'd all like to hear from you.
They already said that they are listening to the community but won't be updating/commenting on the marauder changes until we get closer to the winter update. I'm just here for the likes |
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Rek Seven
Probe Patrol Polarized.
989
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Posted - 2013.09.30 16:41:00 -
[11] - Quote
Oh well. Guess i'll cancel my marauder training when i get home.
It's a shame as i was looking forward to flying battle ships more in PVP but without web or target painter bonuses, these things will be garbage for close range brawling fights.
Finger crossed for a good BLOPS balance.  I'm just here for the likes |

Rek Seven
Probe Patrol Polarized.
994
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Posted - 2013.10.02 09:14:00 -
[12] - Quote
@ CCP, after playing with a few fits on eft, i really think that the proposed changes will be fine PROVIDED you add an additions low/mid slot to them. I'm just here for the likes |

Rek Seven
Probe Patrol Polarized.
994
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Posted - 2013.10.02 10:42:00 -
[13] - Quote
Yeah giving marauders a web range brawlers would enable them to play the role of a sniper AND a brawler. I'm just here for the likes |

Rek Seven
Probe Patrol Polarized.
994
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Posted - 2013.10.02 16:40:00 -
[14] - Quote
Debora Tsung wrote:Gabriel Karade wrote:People do all the time. And besides, the point is you would get into web range before dropping into bastion (hello MJD bonus...)
Fair enough, how do you get into web range then, your marauder is atrociously slow, even with MWD. You'd need a tackler just to tackle the guy... 
There are very few pilots that have the skills and cunning to take a 1 bliionin isk battleship on a solo roam and survive. All the other people who do this are complete idiots and will die 99% of the time.
The marauders should have a web range bonus which any experienced pvp'er would be able to make use of. You could easily dual prop the ship which would enable you to MJD to your target and get into web range using a conventional prop mod. Once in range, you hit bastion and try to kill your target before they escape web/point range.
Personally i think the web bonus should be added as a bonus gained from the bastion module its self. This way it would not directly compete with pirate faction BS.
If these new marauders can be kited at point range, i don't think they will be worth using in pvp.
Ps. why do we need a tractor bonus now that ccp will be introducing that looting structure? I'm just here for the likes |

Rek Seven
Probe Patrol Polarized.
1008
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Posted - 2013.10.17 11:04:00 -
[15] - Quote
CCP Ytterbium wrote:
What's the point of keeping tractor bonuses with the new deployable structure?
The new structure might not have the same attributes than the Marauders - it will only tractor one item at a time and while the tractor range will be longer than the Marauders, it won't be as fast (no tractor beam velocity bonus). I'll let CCP Fozzie explain the details.
It can only tractor one wreck? ... What an utter waste of time  +1 |
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